@binigya wrote:
Hi !
While working with C++ to make a plugin for Rhino to export the model to another file format, I am facing an issue.
So, the original model in Rhino looks like:
And, the exported model looks like this:
So, as you can clearly see, everything on the X-axis (Horizontal axis) looks flipped.
A point to note, is that the exported model is for a 3D viewer software, which also uses the same co-ordinate system as Rhino (Y-up) and it is based on the Unreal engine. So I don’t get why this is happening.
Would appreciate some tips on how to fix this, and why is this happening.
Posts: 2
Participants: 2