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Mesh NGon Boundary Vertices by Index

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@Petras1 wrote:

Hi,

Is it possible to get Mesh Ngon boundary index, without retrieving the full list vertices?

For now I have there is only this method:

        List<uint> v = M.Ngons[F].BoundaryVertexIndexList();

but is it possible to get mesh vertex by index

uint v = M.Ngons[F].BoundaryVertices[0];

Is it inefficient everytime to extract the full collection ,when user only need one vertex id?

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