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Custom RenderEnvironment not updating correctly in Raytraced

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@marton.parlagh wrote:

No problem, I was able to improve other parts…

I can understand the temperature part:) (it is something what is not better every year…)

I have a small issue, and not top priority at all but strange. Maybe you have an idea (maybe I should have starte a new topic)… anyway…
The plugin has an own environment type. And if it is used as a Rhino environment and user switches to Raytraced mode it looks fine. But it doesn’t change when I change the parameters. Raytraced mode restarts but doesn’t change according to the new parameters (while Rhino normal render display mode changes correctly). When user changes a parameter I do the data change between renderContent.BeginChange(Rhino.Render.RenderContent.ChangeContexts.UI);
and EndChange()
Any idea?

Márton

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