@hyungjoo237 wrote:
Hi all,
I am trying to write my own component in C#. The output should be an array of Rgba32 ( SixLabors.ImageSharp.PixelFormats.Rgba32 ) type.
Since the type is not System.Drawing.Color pManager.AddColourParameter couldnt be used, so I am using pManager.AddGenericParameter instead. To test I created an arraypointCloudColor
and tried to output with both methodsAddColourParameter
andAddGenericParameter
.protected override void RegisterOutputParams(GH_Component.GH_OutputParamManager pManager) { pManager.AddGenericParameter("Color of Pointcloud", "C", "Color of Pointcloud", GH_ParamAccess.list);} protected override void SolveInstance(IGH_DataAccess DA) { pointCloudColor = new List<System.Drawing.Color>(); ... System.Drawing.Color color2 = System.Drawing.Color.FromArgb(r, g, b); pointCloudColor.Add(color2); DA.SetDataList(0, color2 );
}
and
protected override void RegisterOutputParams(GH_Component.GH_OutputParamManager pManager) { pManager.AddGenericParameter("Color of Pointcloud", "C", "Color of Pointcloud", GH_ParamAccess.list);} protected override void SolveInstance(IGH_DataAccess DA) { pointCloudColor = new List<System.Drawing.Color>(); ... System.Drawing.Color color2 = System.Drawing.Color.FromArgb(r, g, b); pointCloudColor.Add(color2); DA.SetDataList(0, color2 );
}
It seems like that with AddGenericParameter the component needs 5x more time for the output.
What could be the reason ?
What is the best way to output an array of Rgba32 ?
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