@dsw wrote:
Hi
we currently developing an application where we need to know, which texture color i have on a specific point on the surface.
i found some code snippets where the texture color is calculated from a colored mesh which is generated with the command
ComputeVertexColors
.But i think it would be more straight forward to calculate the color directly from the texture and the corresponding texture mapping.
Do you have a code example where this is basically shown?
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