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Trying to make my render plugin available OSX too

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@marton.parlagh wrote:

Hello,

I have started to prepare the plugin to run under OSX (from windows). It was quite easy to set-up the work environment under OSX:) which is good, but it doesn’t work as expected.

The plugin builds fine but the Render components are not registered correctly by Rhino. Or I don’t really know what is happening.

It seems that the render components are not running.

My first problem is:
under Windows inside OnLoad() I have this call
RenderContent.RegisterContent(this);

under OSX this call blocks my code run.

  1. in the render plugin class I use this funtion to filter out features
    protected override bool SupportsFeature(RenderFeature feature)

This function is called by Rhino, but has no effect on the available render settings

  1. protected override List RenderSettingsSections()
    This one is never called

  2. my custom environment and custom material components are not available

All of these show that my render plugin doesn’t behave as a render plugin under OSX.
Any idea?

Thanks,
Márton

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