@D-W wrote:
Hi @dale would you mind recommending steps to minimize getting
null
out of Mesh.GetOutlines(plane) method? Can I do something with mesh earlier to ensure that I will get an outline?I’m facing weird behavior as I have mesh which gives an outline in its original form but if I’ll scale it 10 times I’m getting
null
here and to be honest I don’t have a clue what can cause such situation. Inspected this mesh in IDE and mesh is valid. I tried QuadsToTris, ComputeFaceNormals, UnifyNormals, Compact.Here is GH file showing the problem - meshes are internalized:
MeshOutlineNull.gh (534.2 KB)
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