@jdhill wrote:
I’m trying to support snapshots in my renderer, and from reading here and looking through the sdk, I gather we can only save/restore/delete snapshots via RunScript (please let me know if there is another way).
However, while this approach is working fine from within a script runner, I am (perhaps unsurprisingly) seeing strange behavior when trying to script -Snapshots from within the Render override. Here is a small example that will demonstrate the behavior:
using Rhino; using Rhino.Commands; using Rhino.PlugIns; namespace TestRenderPlugIn { public class TestRenderPlugInPlugIn : RenderPlugIn { protected override Result Render(RhinoDoc doc, RunMode mode, bool fastPreview) { RhinoApp.RunScript("_-snapshots _save name _enter", true); return Result.Success; } } [CommandStyle(Style.ScriptRunner)] public class TestRenderPlugInCommand : Command { public override string EnglishName => "TestRenderPlugInCommand"; protected override Result RunCommand(RhinoDoc doc, RunMode mode) { RhinoApp.RunScript("_-snapshots _save name _enter", true); return Result.Success; } } }
What I am seeing here (win10, 6.20.19322.20361) is that when called from within Render, Rhino just prints ‘_-snapshots’ on the command line, and nothing else happens. The idea was to store a temporary snapshot, restore the chosen one for rendering, then restore back to the temporary and delete it after rendering, assuming there’s not some better way of supporting snapshots.
Posts: 1
Participants: 1