@dimcic wrote:
Hi,
I was wondering what the fastest method to create and intersect two spheres is? I have to do this hundreds of times in a loop and it is going pretty slowly...so what I am doing is
- Creating two ON_Sphere
- Transforming them into breps using their GetNurbForm method:
- Intersecting those two breps with RhinoIntersectBreps().
As I said...pretty slow process... can I speed it up?
Thanks!
P.S. My ON_Sphere->ON_Brep* transformation looks like this:
ON_Sphere sphere(centerpt, radius); ON_NurbsSurface spheresrf; sphere.GetNurbForm( spheresrf ); ON_Surface* srf = spheresrf.Duplicate(); ON_Brep* brep = ON_Brep::New(); brep->Create( srf ); delete srf; srf = 0;
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