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Implementing an own PopUpMenu - C++

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@eloquence wrote:

Hello!

When objects are overlapping, selecting them opens a popup menu which lets you choose, which object you want to select.

Is there anyway to implement an own popup menu which then gets used instead?

The use case I have is the following:

CRhinoGetObject go;
go.SetCommandPrompt( L"Select objects" );
CRhinoGet::result res = go.GetObjects( 1, 0 );

I have special, "hidden" objects - relations, which are connected to the objects. While the user is selected objects, e.g. some mesh, I want to show him my own pop up menu to allow him to decide between the mesh or my "hidden" relation.

Best Regards.

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