Hi,
How can I remove a list of mesh vertices ?
Currently I am checking if vertex weight is below a limit and remove it, but its make the mesh face display wrong:
int counter = 0;
for (double i : *density) {
if(i<IsoValue){
mesh.m_V.Remove(counter);
}
counter++;
}
In c# I am doing it like this without problems, and I am wondering how to do this in C++?
Is there a similar method in C++?
1 post - 1 participant