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C++ Mesh Vertex Removal

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Hi,

How can I remove a list of mesh vertices ?
Currently I am checking if vertex weight is below a limit and remove it, but its make the mesh face display wrong:

      int counter = 0;
      for (double i : *density) {
          if(i<IsoValue){
              mesh.m_V.Remove(counter);
          }
          counter++;
      }

In c# I am doing it like this without problems, and I am wondering how to do this in C++?

Is there a similar method in C++?

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