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Blend Surface Error

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@eebs99 wrote:

I programmatically made some surfaces and want to use BlendSurface OR lofting a pair of surface borders then joining that loft with the two surfaces used, then use BooleanUnion to combine all the polysurfaces together.

In Boolean Union Error.3dm (689.3 KB), regardless of the method I use, using RhinoCommon or not, I get these warped surfaces that have messed up volumes and don't look right.

When I explode the polysurfaces, the whole model looks right, but at that point I can't use BooleanUnion to combine everything together.

How would I solve my problem, both using Rhino and using RhinoCommon?

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