@pkinnane wrote:
Hi - as per the title - can this be done pls? And when accessing the UV from a Mesh.TextureCoordinates, how can the UV's for mapping channels 2 onwards be obtained pls?
Thanks
Paul
Posts: 2
Participants: 2
@pkinnane wrote:
Hi - as per the title - can this be done pls? And when accessing the UV from a Mesh.TextureCoordinates, how can the UV's for mapping channels 2 onwards be obtained pls?
Thanks
Paul
Posts: 2
Participants: 2