@samlochner wrote:
I'm moving mesh vertices to create a slightly distorted mesh (I'm trying to simulate an object scanning error distribution). The vertices move just fine, but the problem is that gaps are left in some areas; the mesh seems to split apart.
I've noticed that the TopologyEdges and TopologyVertices counts change when I move mesh vertices, perhaps this has something to do with it?
Is there a way to move mesh vertices while still maintaining the same connectivity?
Thanks,
Sam
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