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Highlight points/edges/faces over a mesh? (C++ SDK)

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@pagarcia wrote:

Hi,

I'd want to dynamically highlight (i.e. draw with other color/shading) a point/edge/face of a custom mesh when dragging the mouse over it, to later apply a transform. The selection boils down to points (i.e. selecting an edge will select 2 points and a face will select 4 points). What's an easy, simple way to do it?

Many thanks,
Pablo

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