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MeshClash.Search method for intersection between two meshes

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@Ivan1 wrote:

Hello,

I am wondering why the maxEventCount parameter is needed for the following method:

public static MeshClash[] Search(
	Mesh meshA,
	Mesh meshB,
	double distance,
	int maxEventCount
)

Isn't the maximum possible amount of mesh-clashes between two meshes just always one? Two meshes either collide or they don't or am I getting something wrong about the meaning of this parameter?

--- Edit ---
What is the difference between Intersection.MeshMeshFast() (or Intersection.MeshMeshAccurate()) and MeshClash.Search()? Both methods check for intersection between two meshes, right? Some further insights would help.

Thanks

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