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DrawMeshShaded does not work well with Top/Right/Front viewports

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@vaibhav.shah wrote:

Hello,

I am using DisplayConduit to draw robot Mesh dynamically. It works very well in perspective view. However, when I switch to any of the orthogonal views like “Top”, some triangles of the mesh are displayed “inverted” (see picture below).


The mesh looks fine in Perspective view:

I am using DrawMeshShaded inside the overriden PostDrawObjects() method to display these meshes.

Can someone please help on figuring out what could be potentially wrong? Is it a bug with Rhino or am I implementing DisplayConduit wrongly?

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